Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 05, 2006, 02:40 AM // 02:40   #21
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Rancour
Yes, and axes should be piercing damage because your character sometimes chooses to stab with them.

I bet you're right when you say it's wrong and all; but how much of a difference would it REALLY make? There are alot of things that are much higher on my todo-list than changing the weapons damage type. If we really wanted extreme, punctual realism, the only professions would be ranger, warrior and assassin (since magic doesn't exist).

Sorry if I'm sounding a little hostile (or rude, more likely). I just feel that this is really one of those things were I'm sure the majority of people don't really care.

Just my opinion though; if you want the blunt damage, fine by me; I just wouldn't want Anet to spend time changing it
this game seems to focus on little details, which i love, and also, strategy plays a HUGE part in guildwars. switching from sai to kris daggers could help imencely and im pretty sure there is an armor set out there with +% vs piercing. blunt would come in very handy

Quote:
Originally Posted by Sientir
If I'm not mistaken, Raphael of the Teenage Mutant Ninja Turtles uses Sai. They may have gotten certain wieldage patterns from that as well, though I can't remember much about the show anymore.

Overall, he was the first...person? that I connected the Sai to. *shrug*

I do agree that having them be blunt (though kinda odd, since most people will have the romanticized view of it presented through such characters as Raphael) would have tactical advantages.
yes thats when i first decided i wanted (a pair of?) sai. 13 years later i got some
the "sai" electra uses are the same in the daredevil movie too, are more of a hybrid between daggers and sai
Wrath Of Dragons is offline   Reply With Quote
Old Apr 05, 2006, 05:25 AM // 05:25   #22
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

This should be a very easy change for ANET to make.

/signed
bilateralrope is offline   Reply With Quote
Old Apr 05, 2006, 08:42 AM // 08:42   #23
Ascalonian Squire
 
Join Date: Feb 2006
Location: Sweden
Profession: Mo/E
Default

Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?

I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.
Tric is offline   Reply With Quote
Old Apr 05, 2006, 08:48 AM // 08:48   #24
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Tric
Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?

I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.
Its not really a matter of realism, as it is attention to detail.

The Jutte gets blunt damage but it is a sword.

The Battlepick does piercing damage but it is an axe.

So why can't the Sai get blunt damage?
lyra_song is offline   Reply With Quote
Old Apr 05, 2006, 12:38 PM // 12:38   #25
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by lyra_song
Its not really a matter of realism, as it is attention to detail.
FWIW, the western-medieval weapons in the game are completely and utterly wrong from start to finish. At least the oriental-medieval weapons LOOK right; there's hardly a single weapon in Prophecies which looks like it might conceivably have been used on a real battlefield, never mind used the way it is in the game.

Tric is right. There is no realism in this game. The thing here is that ANet for the Factions weapons used models which look like the real weapons, and so people expect them to be used like the real weapons, while no such logic applies to the Prophecies weapons.
Numa Pompilius is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Daggers Vs. Swords? Darth Palegis The Riverside Inn 2 Mar 24, 2006 02:30 AM // 02:30
PC {Fast plz!}: Perfect Eternal Shield, req8 +30 Always and +10 Armor vs Blunt Damage ezekiel fireheart Price Check 5 Mar 19, 2006 08:27 PM // 20:27
Stone Daggers and Stoning = Physical Damage? Phrozenflame The Campfire 1 Feb 01, 2006 10:02 PM // 22:02
PC on eternal shield req10, RD-3(10%), armor+7 against blunt damage chunwk Price Check 3 Dec 30, 2005 12:08 AM // 00:08
Yukito Kunisaki Questions & Answers 8 Jun 15, 2005 05:45 PM // 17:45


All times are GMT. The time now is 08:55 PM // 20:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("